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Alerts and queue mode

Premium

Set them in /config, under Chain. All four are on by default.

Alert What happens
Chain started The live message is posted when a chain becomes a real chain, at its tenth hit, and is edited as hits land.
Chain about to break The message switches to its dying layout and the chain role is pinged.
Chain broke The message shows the cooldown. A server without a message for this chain gets one now.
Bonus reached A bonus hit is highlighted on the message until the next hit lands.

Two numbers, set with Change timer and minimum hits:

Setting Default Range Meaning
Seconds left 60 20 to 180 The alert fires when this much time is left on the chain’s timer.
Minimum hits 25 10 to 10,000 The alert only fires for chains at or above this many hits, so a young chain breaking doesn’t wake everyone.

An empty field uses its default. If someone saves the chain with a hit, the message goes back to live with a note, and the alert can fire again when the timer drops.

A chain is either normal (the default) or in queue mode. Queue mode keeps a chain alive with few hits: the roster takes turns, and whoever’s turn it is gets pinged when the timer runs low. Pick the mode with the mode option when you schedule or start a chain, or switch it on the live panel.

  • The roster, in the order people joined, is a queue that cycles.
  • The turn moves on when the person whose turn it is lands a hit, which the bot reads from Torn’s chain report. If someone else hits first, the turn stays where it was.
  • When the timer drops to your ping time, whoever’s turn it is gets pinged.

Leaders and bot admins get extra buttons on a chain in queue mode.

Control What it does
Normal / Queue Switches the mode.
Set ping time The time left on the timer when the next person is pinged, from 1:00 to 4:40 (default 1:00). Type 1:30 or 90.
Skip Passes the turn of the person whose turn it is.
Remove Takes someone off the list.